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Griftlands pets
Griftlands pets







  • Combat Pragmatist: She'll take any way to win from slinging mud, backstabbing, anything to make sure someone is on the ground.
  • Boring, but Practical: Sal's advantage is that her base cards are slightly more powerful than the other player characters.
  • "Nobody ever said it was fair, they just said that it works." Boosted Backstab increases the damage it does while Enhanced makes the Improvised version TRIPLE the damage. If it's Improvised, it does double damage for the turn.
  • Back Stab: One of her cards has the trope name.
  • Sal is not particularly sexualised, but some card art does put emphasis on her muscles, and she can use the diplomacy card “Beguile” during negotiations.

    griftlands pets

    Action Girl: Sal is the first unlocked grifter and can fight as well as the other two.This is not to say that her cards are devoid of synergy between each other, and she can end up doing a lot of damage. In negotiations, Sal has no specific mechanics, focusing instead on Status Infliction Attacks on her opponents arguments and building up “Dominance” or “Influence” to increase the damage of her cards. Alternatively, she can also focus on “Bleed”, dealing heavy damage over time to her enemies. She has access to a lot of cards to help “Improvise” what she needs in fights as well as the ability to accumulate “Combo” which can be used to improve the effects of some other cards. In combat, Sal fights with both her daggers and serves as an introduction to “Griftlands”’ mechanics.

    griftlands pets

    Sal is noted to have earned her freedom in 10 years, a record time among the Cult, but she won't be able to move on until she gets revenge on Kashio. When her former big sister figure Kashio betrayed them by outing them as agents of the guerilla organization Rise, she also sold Sal into slavery to the Cult of Hesh, changing her name to Ik-Derrick and throwing her into dangerous child labor. Sal Ik-Derrick used to be the daughter of two infamous "Union Leaders". Self-Defense Ruse: Should a character hate them, all three grifters can goad that character into attacking them first in order to get rid of their relationship malus.Ultimately Downplayed as it doesn’t change the actual behaviour of your characters outside of playing that one card during negotiations. As in, killing too much leads to your character becoming more unhinged, at least during their negotiations. Sanity Slippage: Killing someone while not being isolated will lead to obtaining reputation cards.The grifters do not seem prejudiced in any way but they’re not above using Fantastic Racism to coerce their nemesis into attacking them. Politically Incorrect Hero: Downplayed.Guile Hero: Lying, cheating and outsmarting their opponents is as much part of their repertoire as simply kicking their faces in.It is entirely possible to fight and even kill them. Dueling Player Characters: Sal can be met by both Rook and Smith in their respective campaigns, and Rook can be met by Sal in hers.Did You Just Punch Out Cthulhu?: Both Rook and Smith’s campaign involve dealing with some sort of Eldritch Abomination and ultimately defeating a manifestation of their will.Deadpan Snarker: Even outside of some negotiation cards, all three Grifters are not above making snide comments on the dangerous and sometimes ridiculous situations and individuals they find themselves dealing with.The Charmer: All three grifters can talk their way out of a large number of situations and have access to diplomacy cards that allow for pleasant negotiations.Casual Danger Dialogue: Some cards depicting dangerous scenes for the Grifters are often associated with humorous Flavor Text that reminds this.

    griftlands pets

  • Anti-Hero / Anti-Villain: Depending on player choices, all three characters can be Badass Pacifist muscle who solve problems violently yet non-lethally, or murderous scumbags with enough redeeming qualities to still be rootable for.
  • And the Adventure Continues: No matter what choices you pick, the ending of every campaign will always have the grifter move on to new adventures afterwards.
  • Faux Affably Evil: Choosing to hurt and piss off as many people as you can while still somehow managing a diplomacy deck will lead you to be this.
  • Affably Evil: Should you play a murderous grifter with a diplomacy-oriented negotiation deck and a couple of well-placed friends, you’ll almost certainly be this.
  • Tropes that pertain to all three Grifters.









    Griftlands pets